Mostly dialogue trees and calendar planning. Yes, I endorse the Luminous Arc games and my reviews of both games are here on Gamefaqs. They have the game play style of FF, but with a much, much stronger narrative and story. They are not open-world like FF either, so you always know where to go next.
Although wordy, they are not as bad as Golden Sun Dark Dawn and the art work is bright and eye catching. Some say that they are too easy, but not all us of play games aimed at the hard-core faithful! Two blood red moons down and two more to go.
The 25 best DS games of all time
Moons 3 and 4? That may be true Psalm51, except it's really hard to justify it when you're talking about SRPG genre. I mean, the strategy part must come in at some point and although I like Luminous Arc series, strategy just ain't there. Good point but I wonder what really constitutes "strategy" in the first place! I buy and download lots of apps from Google Play Store and they categorise some game apps as strategy titles and I wonder why!
When I played PC games, I had great fun with the Dawn of War strategy games from developer Relic but perhaps you might debate whether they are true strategy games. So, let's leave it at that, eh! Rune Factory 3 is amazing.
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More topics from this board Keep me logged in on this device. Forgot your username or password? Komaiko54 Komaiko54 3 years ago 1 I'm in the mood for them http: VeryDarkSoul VeryDarkSoul 3 years ago 3 luminous arc was a good srpg that was original for the nintendo ds. Psalm51 Psalm51 3 years ago 5 Yes, I endorse the Luminous Arc games and my reviews of both games are here on Gamefaqs.
25. Kirby Mass Attack
Metastase Metastase 3 years ago 6 That may be true Psalm51, except it's really hard to justify it when you're talking about SRPG genre. Psalm51 Psalm51 3 years ago 7 Metastase Illuminoius Illuminoius 3 years ago 9 Metastase posted What are you playing on DS? Couple that with the expected charm of a Kirby game, and we have an adventure that rivals any of the pink marshmallow's previous exploits. However, this game takes serious risks with the formula, concocting an original and thorny experience.
The three-by-three grid battle systems allows for an infinite number of strategies and flashy combos, while the branching, time travel-based storyline keeps the plot interesting.
DS Simulation Games - Metacritic
As the game stretches on, you'll find yourself wishing that it never stopped. Under the Knife 2 does everything it can to prove that you are not fit to be a surgeon.
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Surgery is hard, lives are at stake, and using the touch-screen capabilities of the DS has never been quite as fun as when it puts you into terrifying medical emergencies. Sweating buckets trying to kill an infection, gritting teeth as you sew a patient back up, freezing in tension while trying to mend a broken bone. If nothing else, Trauma Center: Under the Knife 2 does an incredible job of conveying the agonizing pressure of being a surgeon while also being an incredibly fun game.
DS Simulation Games
This sequel perfected the original's novel ideas and inspired successors like Surgeon Simulator years later. Sonic the Hedgehog games tend to be hit and miss, but luckily for anyone who owned a DS, Sonic Rush was very much a hit.
Sega's blue blur was as fast as he's ever been on Nintendo's portable system, featuring lush, colorful stages rendered in 2D and beautiful animations for Sonic and Blaze, who were 3D. One minute you're rolling along the hills on the top screen, the next you're plummeting at high speed into the bottom. There isn't a more quintessential handheld Sonic game than this. Hand of the Heavenly Bride to the West.
Thank the Goddess they did, because it is not to be missed. Little did we know that things like plot-changing choices and major twists could be found way back on the SNES, but Dragon Quest 5 has them in spades. By following the hero from birth, we witness every little turn his life takes, both good and bad. Why it took so long for Americans to finally get this is anyone's guess, but we're more than happy to be able to play it. The first Scribblenauts was an idea we absolutely loved Super Scribblenauts , released a year later, worked around that problem by offering puzzles that - while still solvable in a variety of different ways - were more complex than just grab the star.
Rather than just dangling a shiny object in front of us, Super Scribblenauts made you work for it by meeting certain conditions; getting a lion to fall asleep, for example, or waking up an astronaut so they could put out a fire. The sharper puzzle focus made Super Scribblenauts infinitely more interesting than its predecessor, and kept us fascinated even after we'd gotten bored of the game's real draw: The Wind Waker -style graphics translate perfectly to the DS, and the touchscreen controls give you a whole new way to play a Zelda title.
Everything else about Phantom Hourglass is classic Zelda but a little different. Exploration, dungeon-crawling, and new gear all make keen use of the DS touch screen, microphone and even its clamshell shape for solving puzzles.